Tales of zestiria downloadable content ps4
After another scene, make your way toward Mikleo to trigger the next scene with Alisha and once she leaves you can return to the main hall to continue the story. In the morning, Lailah and Mikleo will fill you in on what happened while you were out and you'll obtain the Divine Artifact: Fire , Sorey's "Shepherd" title, and Lailah's "Prime Lord" title.
Speak with the Innkeeper for a scene and then leave the Inn for another small scene. You'll now need to slowly follow Lailah to enter the area past the waterwheel, which you ignored before. There is a chest with an Amber Staff and a locked silver chest, that you'll need to come back for later, to the right of the entrance and then you can follow Lailah up the steps to learn more about the Shepherd's mission.
The copper chest to the east is also locked, until you get the Copper Key in a bit, so turn around and check the Monolith for an AP and make sure to grab the Chamomile next to it before returning to the Inn. After another scene, in which you'll gain Sorey's Shepherd's Outfit , you can leave the Inn and check out the newly opened Equipment Shop for some great items and check out the Fusion system.
Before heading off to thank Alisha you should make sure to return to the Inn and watch the skits The Conscientious Mikleo and Shop for Equipment! Make sure to sleep at the Inn now to unlock the skit Feasting at the Inn , about Seraphim not needing to eat, and then you can return to the Noble's District. Head to Alisha's house, where you encountered the fox-man, and talk to Alisha on the terrace for a long scene. There is a locked chest in Alisha's courtyard, but for now you'll want to head back to the Inn and rest to get the Memories of Elysia skit.
The next area will require Alisha's Royal Knife, so if you sold this to the Sparrowfeathers you'll need to get it back by heading to the Marketplace and agreeing to do a job for Eguille.
Depending on the job you may get some unique Valuables:. If you bribed the Sparrowfeather with Gramps' Pipe they'll also give you the Ten Gallon Hat as compensation for the price difference. If you didn't sell the Royal Knife you can skip all of the above and head straight to the aqueduct area to meet your first Turtlez, who will offer to sell you maps of the surrounding areas.
This is the beginning of a sub-event that spans across the whole world, so purchase the Adventure Map: City of the Lake for gald and then speak to the Worker behind him. You can now check the large door to the south to enter the aqueduct. The group will discuss Sorey's growing power and then you can head down the staircase for a scene.
Slimes are weak to Lailah's fire-based artes and this will allow you to exploit the weakness and create Power Hit chains for Sorey's attacks, which are useless without the exploit.
Consider waiting for Lailah to attack with an arte before blowing your SC on the enemy or take command of Lailah yourself and open up on the boss to maximize the AI's damage on Sorey.
Watch out for the boss' Maul attack that it likes to spam when it gets low health, eating Sorey and causing a lot of damage, and keep the combos going to quickly end this fight. Drops: Blessing Orb , Copper Key. After another scene you'll finally be able to explore the ruins, but first you should leave the aqueduct and open the copper chest on the area outside the aqueduct for some Amber Boots. Return to the aqueduct and ignore the first set of steps leading into the water, since this is a dead end.
The large door in front of you is locked, but after a short scene you'll be able to present the Royal Knife to unlock the seal and check the Monolith on the other side. There isn't anything on this level, except enemies, so slide down the slope to encounter the Dark Turtlez Emporium and open a chest with a Life Bottle.
You can now make your way to the next objective marker to unlock Lailah's map action, allowing you to use the flames of purification on the torch to open the door.
Follow the path west to a split with two chests to the north containing an Apple Gel x2 and Amber Tiara and then continue southwest. You'll want to ignore the objective marker for a moment and check the dead end to the west for a Soft-Serve Ice Cream and then backtrack for a scene. Fight off the large number of slimes and don't be afraid to back up to avoid being surrounded until the tutorial kicks in that teaches you how to armatize. Armatization is a huge part of the game and it allows you to combine Sorey's attacks with whatever seraphic artes the seraph he armatizes with naturally uses, in this case it will allow Sorey's attacks to be fire-based and allow him to cast her artes.
After the scene you can continue north to a Monolith and then take the eastern stairs to find another Monolith and a chest with a Void Ring. Light both torches with Lailah's map action and then head east toward the ladder, since the door to the west is locked from the other side.
Make sure to get the Sage near the ladder before you knock it down and then exit the ruins. Before you return to Alisha's house you'll encounter the aqueduct workers for a quick scene and if you stop by the Inn you'll also get a scene about Mikleo. You can now return to Alisha's house for a scene with Alisha and Lady Maltran and then follow her to begin another scene.
After the scene you'll need to head back to the Sanctuary to catch up with Alisha for another scene that will make Alisha your Squire and obtain her "Princess Disciple" title.
Before leaving town you should stop by the Inn and rest to see the Meeting the Seraphim skit now that Alisha has joined the party and possibly buy her some better equipment. Stop at the save, just beyond the bridge to Ladylake, and watch the A World Teeming with Malevolence skit before you head off to the Galahad Ruins. The ruins are to the far northwest, but without a map action you get later in the game you'll need to take the longer path to the north of Ladylake.
Start by crossing the small bridge to the north and head up the hill, u-turning around at the top to find a chest with the Sunglasses fashion item. Follow the road to the west while looking north to spot a Lavender by the trees, just south of the abandoned village of Kylfe, and then open the chest in the northwest corner of this area for a pair of Amber Boots.
Head south to the save and across the stream to spot a Monolith before looking west to spot a large wolf with yellow accents on his head. This is a field boss, strong Hellions that roam many of the fields and dungeons, and should be avoided until later in the game when you are much stronger. Check the south slope for an Apple Gel and then head directly west, stopping to get the Sage near the large rock on a hill, to find the entrance to the Galahad Ruins.
Start by using Lailah's map action to clear the malevolence at the entrance and then check the Monolith for an AP before taking the eastern branch. There is another Monolith in the next room that you can collect and if you clear the malevolence at the end of the hall you'll find a chest with a Mango Sorbet.
You can now backtrack to the entrance and take the western path to a dead end with a chest containing a Life Bottle. Continue toward the objective marker for a scene and then return to the altar and examine it to discover the Altar of the Bow , followed by The Arrow Pedestal skit. In the next room with a Monolith you'll encounter another split, but this time you want to take the western path first.
Check the dead end to the right to gather the Rosemary near the crumbled wall and then exit down the staircase to the southwest to reach a new part of the ruins. This area is a dead end, so explore it to find a locked chest, Amber Garment , and Earth Ring and then return to the previous floor and take the eastern path to another staircase.
Head all the way south first, through a set of large double doors, to reach a dead end with an Apple Gel and then backtrack and continue west. When you reach the save you'll want to continue west to a dead end with a Saffron before you backtrack and continue to the objective marker.
The first stage of this battle is more about survival than defeating the enemies, since they are resistant to your armatized attacks. Keep slashing them with your attacks in the hopes of keeping them occupied, but don't be afraid to back off and heal the party with your Burst Gauge if needed.
After some time a scene will occur and then you'll enter round two. Armatize straight away and stay at range while using your water-based attacks to push the enemies back. If an enemy gets too close you can cast Bubble Arrow to create a row of bubbles in front of you, but the main thing you want to focus on is not getting cornered. There are three skits that require you to create a certain snack item with Sorey, Mikleo, and Alisha's "Snack Preparation" Support Talent while all three characters are in the party, so equip this Support Talent on each character to get each skit one per character.
In addition, you'll obtain Mikleo's "Sweet Tooth" title by eating 20 snacks and you can unlock the higher levels of this title by continuing to eat snacks throughout the story. Take the eastern path to a Monolith and Amber Circlet and then backtrack and take the western path to a dead end with the Devil Wings. You can now continue to the objective marker to obtain the Holy Water of the Falls and automatically return to Ladylake. After the scene you'll be on your way to find Father Breunor, but first you'll want to stay at the Inn to get the following skits:.
Lailah's "Fusion" Support Talent can be leveled to unlock a skit, so it's a good idea to switch to this now. Head into the alley behind the Inn to the objective marker to find Father Breunor and then head to the Sanctuary's save point to watch the skit The Lady of the Lake. You can now leave Ladylake and take the southern exit in Lakehaven Heights to reach Falkewin Hillside. Falkewin is a pretty small area, but that doesn't mean there aren't plenty of goodies here.
Head south to find a Monolith and then follow the north wall to a dead end with some Chocolate Gelato. Ignore the objective marker near the water and head south to find a Verbena and Amber Spear and then backtrack to objective marker for a scene. Both fire-based attacks and water-based attacks do the same damage against this enemy, but the range provided by armatizing with Mikleo is extremely helpful in keeping your party alive.
Stay back and combo your attacks to keep the boss off balance, preventing it from attacking, and use your Burst Gauge as needed to either heal or do additional damage. When he reaches low HP the boss will begin to use the skill Oroborus, which heals it, and it will start to spam Rising Coil Attack, which can be easily avoided by backstepping as it approaches. This won't be a quick battle, but if you keep on attacking and avoiding the coil attack you should be able to beat it with ease.
Uno will agree to become Lord of the Land and you'll get your first chance to check out the Boons that he offers, though you'll need to fight within the seraph's domain to earn grade and unlock many of them. Make sure to check the save point in the Sanctuary for the Choosing the Right Offerings skit and then head to the Inn and rest for the skit Blessings and the Lord of the Land. You can now head to the Noble's District to reach Rountabel Palace for a scene. Follow the rude guard to a room on the western side of the palace and then head to the bookcase near Mikleo to discover the Rountabel Palace Bookshelves to obtain Sorey's "Curious Cat" title, followed by watching the The Palace Library skit.
You can now talk to everyone in the room, including the guard, to advance the story. Follow the guard once again to meet with Chancellor Bartlow in the main hall for a long scene. After rejecting Bartlow's offer you'll engage in combat against some of the guards, who are very weak, and then another scene will occur.
After this you can finally enter some of the rooms in the palace for items, while engaging the guards despite earlier comments. Head to the eastern section of the palace and check the rooms to find a Soft-Serve Ice Cream , Chocolate Gelato , and Life Bottle and then return to the western wing. There isn't anything in the rooms, so follow The Scattered Bones to the room at the end of the hall to reveal a secret passage, but make sure to check the pot next to the lever for a Rosemary before leaving the palace.
Check the Dark Turtlez Emporium before heading to the dead end to the west for a Monolith and then check the first cell to discover the Ancient Underground Dungeon , followed by the skit The Underground Dungeon , and then grab the Life Bottle inside. This area is pretty linear, so head east to a dead end with two cells containing an Anthem Ribbon Tie and Lavender.
Backtrack a bit and take the northern path and check the cells as you go for the following: a Monolith , Verbena , Apple Gel , and Elven Crown. You can now continue north until you activate another scene.
Armatizie with Mikleo to allow you to attack quickly at range or go in with Sorey and simply lay into her with martial artes, since she can easily be interrupted with standard attacks. The trick is to keep the boss busy while your allies work on the Lamia minions, since she has the ability to do massive damage with her artes and Screw Driver attack. Don't be afraid to use your Blast Gauge to heal anyone that does get hit with her Screw Driver attack and keep the pressure on when she gets low health.
After the scene you'll need to light the nearby torch with Lailah's map action before continuing north. There is a silver chest to the west at the split, but you'll need to come back for later.
Head east and light the second torch you'll enter a familiar part of the aqueduct, so make your way east to the ladder to reach the exit and return to Ladylake. You can now exit the city and check the save for the skit The Scattered Bones, the Assassin's Guild before walking south to Falkewin Hillside. After Alisha's leaves to check with the nearby villagers head to the save for the Fixing the Bridge skit and then head toward the objective marker to meet Neif. You can now check in with Alisha for another scene before you leave for Rayfalke Spiritcrest to the south.
Pick up the Sage at the entrance and then make your way to the save to watch The Spiritcrest, the Dragon's Lair skit before you save. A few steps to the north is a Monolith and just beyond is a boss fight with a Mountain Troll, but your objective is to merely survive for a short time before a scene triggers.
Like the previous fight with the Mountain Troll you're not intended to dwindle this boss' HP to zero, but just to deal enough damage that a scene will occur. Armatize with Mikleo and keep your distance as you lay attacks into him, but save your Blast Gauge for healing since you won't have time to pull off an attack with it. The key thing is to not allow Zaveid to get too close since his attacks can stun you, so keep moving by backstepping or sidestepping his attacks when he gets in too close.
After the fight you can choose to bury the poor man that Zaveid "saved", but make sure you chest the side of the large boulder for a Chamomile before moving on.
The path is fairly linear, without a wind seraph's map action, so continue along the path until you encounter a Male Assassin. This fight shouldn't be a hassle, since the assassin is merely a human, so defeat it with a chain of artes or by armatizing with Lailah for a scene. Tales of Zestiria - Attachments Set 27 Oct, A set of accessories you'll definitely need to be at your best during your adventure. A set of all Zestiria High School themed costumes for all playable characters in the game!
Swimming suits for all your team to give your adventure a smell of warm sand and summer holidays! Tales of Zestiria - Adventure Items 19 Oct, Stuff your pockets with plenty of useful items to be ready before setting off on a adventure!
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