Praetorian free download full version
After you tell him who it was, you will have to provide proof. Tell him Private Crenshaw had explosives and plans for the operation bearing Caesar's emblem. He will award you caps. You can keep doing this to get caps each time. If you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating.
However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose. Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game.
As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading. To make easy money, try the slot machine at its maximum of tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game. If you win one of the two times, save your game and continue. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in.
When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition. Note: This is best done after getting the perk that allows for over encumbered fast travel. The following glitch allows you to repair all items to the player's current repair level without using any caps. You first must have the Confirmed Bachelor perk and enough caps to cover the repair cost of the item.
When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight, a Confirmed Bachelor speech option is available.
Select it, and whenever you do repairs through him, the item will get repaired to your repair level, but no caps will be deducted from your inventory. Go to Old Mormon Fort in Freeside. Find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Go through the dialogue options to hear one that tells you that she just got a shipment of magazines.
Then, choose the "I have some medical supplies to drop off" option. There will then be three options; choose the "Rad-Away" option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame. Every time you give them something, you will gain more fame. After you give them the supplies, choose the "I'd like to buy medical supplies" option.
There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines. Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the "Never mind" option. Go back to "Buy medical supplies", and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first.
You can even come back to do it again at a later time. Purchase or find the Anti-Material Rifle. Then, equip it with incendiary rounds. You will not use any ammunition, but they will still be on fire and lose health. You will not aggro enemies or friendlies. Also, you will not lose Karma or Reputation with each kill. Find a place to hide that is out of the line of sight of all surrounding NPC's, and save the game. Then, pick up an item by pressing [Z], and drag it to your hiding spot.
Once it says you are "hidden", press [E] to add it to your inventory. If you lose any Karma, reload your saved game, and try again. You can do this with any of the items on the counter, and there is a hiding spot on the back side of the room. This glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him, and select "I heard about what happened to Corporal Betsy", then "Tell me what happened".
The next options will be the Speech Check or "If you were unconscious, how could you have done anything? After you select the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing [E], and they will alternate. Even though the Speech Check is grayed out, it still counts as a pass.
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge. To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols that you can enter as the password. This will completely refill your password attempts, or delete "dud" words.
Sell any weapon that is broken to the Gun Runners. You will receive 0 caps. Accept the sale, and then buy it back for 0 caps. It will be fully repaired for free. Find a large object that you can push or pick up. Drop it next to a standing NPC that is not leaning against a wall, doing push-ups, or sitting.
Run against the object, and it will damage the NPC without them becoming hostile or you losing reputation. Repeat this until the target is dead. Note: You may take some damage, and the object might fly away. Find a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.
In Camp McCarran, you can gain entry to the monorail that goes directly to the strip. Take the long way around, and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you.
Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer, they will have to shoot you. However, as long as you remain hidden, it should only flash "Detected" briefly a few times.
As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. This may require a few attempts. Be careful when returning to the monorail from the strip, as you will probably be shot.
However, as soon as you enter the monorail, it resets, and you can again ride it back to the strip again. By using this glitch, you can bypass many annoyances and quests, and skip directly to meeting Mr. House and finding the person who shot you. However, you can find a low cost, full version digital download at Steam or Good Old Games. The time: 59 BC. The place: Cisalpine Gaul, a peaceful Roman province. The stakes: the fate of the known world! It is here, in this unassuming backwater of Roman-controlled territory, that you begin your quest to build a Roman Empire forged and strengthened in the fires of combat!
An excellent real-time strategy RTS game, Praetorians places you in command of the most feared troops ever seen in the ancient world, the Roman legions. Will you become one of the greatest generals the world has ever known, or merely fade into the forgotten footnotes of history? Only time will tell! In the campaign mode of Praetorians, you command the vast armies of Rome in 24 scenarios based on what really happened.
F ight the same battles as Julius Caesar himself, he who brought the Roman Empire together by cold steel and sheer willpower! The scenarios have varied objectives - defend against a siege, rescue an embattled ally, capture a certain town, and many others. Praetorians' campaign mode combines a rich, detailed storyline with historically accurate missions to bring you a game experience which is truly unlike any other!
If the Roman campaign isn't enough for you, Praetorians also includes a Skirmish mode which lets you play not only as the Romans but also the Egyptians or the Barbarians, against up to 7 computer opponents on any of 16 maps.
Each civilization comes with 13 unique units for a ton of strategic variety! For a new challenge, take your skills online in epic 8-player battles! Praetorians takes the focus away from tedious resource gathering and town building and places it on intense battle action! Unlike some other RTS games, you won't be successful if you just throw all your units into battle without plans or tactics. Instead, you'll need to think about the balance of infantry, cavalry, archers, and siege weapons in your army, and how to use them to maximum effect.
Elevation also brings great advantages to those who have it, so make sure you hold the high ground because it could mean the difference between victory and defeat! Your road is long and arduous. By comparison, the Barbarians, a general amalgamation of Gaul, Celt and Germanic tribes, are completely different, being strong, fast and prone to rushing in en masse. Whereas Roman leaders can make use of a number of special formations, the Barbarian chief can employ skirmish tactics, or simply command his troops to shout a lot as they rush into the fray.
The Egyptians are, as you would expect, somewhere between the two extremes, with perhaps a greater emphasis on ranged and cavalry combat. Apart from the different sides and the tactics that they specialise in, Praetorians also introduces a number of unique and interesting units. The backbone of any army is its rank and file grunts, but in Praetorians they also double a to es or fotress.
Instead of going through the palaver of guiding a lone cavalry unit across the map to lift the fog of war, you have scouts that are accompanied by animals that can be used to scope out the land ahead. Clearly inspired by the cinematic classic Beastmaster, scouts can either release a trained hawk to spy from above, or a wolf that will pad into the forest and sniff out an ambush hiding within. We're willing to let historical accuracy slide on this one. Graphically, of course, Praetorians looks splendid, perhaps not as wildly attractive as Battle Realms or as detailed as the imminent Age Of Mythology, but far more impressive in terms of landscape and the sheer numbers of soldiers that the 3D engine can handle.
Lines of troops wheel around the meandering tracks like finely drilled soldiers on parade, and if you care to order a group of engineers to build a siege ladder, they'll hunch over its construction, pick it up when complete and carry it to the front line through massed ranks of infantry - who'll actually shuffle out of the way to boot.
Though relatively small, the maps are tightly packed with dangerous forests, scarred with rocks and awash was beautifully flowing water. March across a stream and your troops will leave ripples in their wake. Take them though the forest and wildlife will scatter, with deer taking flight and birds flitting into the sky.
Apart from looking superb, such actions have an important bearing on the action - if you see branches swaying and birds suddenly taking to the sky, you can bet the enemy are in there somewhere waiting for you to stroll by.
Perhaps most impressive of all are the siege battles. If they make it, gangplanks are let down and the soldiers pour out to engage the enemy on the battlements. Rather than gold, iron or food, generals simply have to look after their supply of troops, which means sallying forth and securing a local village from which to recruit fresh blood. Each village is home to around people, and by building a garrison on the outskirts of town and sending your Centurion in to take over, you can bleed the population dry by press-ganging every able-bodied man into service.
Auxiliary Infantry, the mainstay of your force, are relatively quick to train, while pikemen, archers, legionnaires and praetorian guardsman can take at least three times longer to train up. Ideas touted back when the game was first announced included horses as well as soldiers. To create cavalry units you had to find and train wild horses, or perhaps even massacre them to keep your enemy from making use of them.
There was also a feature planned whereby you could take enemy prisoners and either conscript them into your front line force or use them, quite literally, as cannon fodder. Though Praetorians perhaps lacks the scope of the Total War series, the prospect of another game on a similar scale, yet with smoothly animated 3D units, impressive ease of use and tactical opportunities that even Medieval lacked is certainly one worth savouring.
But Javier Arevalo thinks Praetorians has still more up its sleeve: "The initial perception of the game is that of a classic RTS, with intuitive interface and control system," he says. Our novel approach to resource management and the effect of terrain features in the approach to battles creates a wholly new type of game. Many strategy gamers will recognise stuff that they have always wanted to do in other RTS games but never could.
Couple this with the very attractive historical setting and the powerful graphics engine that allows us to portray the terrain and units with great detail, and you have a game that I believe most strategy gamers will enjoy from beginning to end. There are many who shy away from 3D strategy games, generally because you have to battle with the interface just as fiercely as the enemy. Few 3D RTS games have managed to get the balance right, and no matter how good the interface, none have ever matched the simplicity offered by 2D or isometric games like Red Alert.
Praetorians, despite being in full 3D, is very much a 2D game in terms of the control method, since the camera is fixed in one direction. Still, it seems clear that 3D fixed perspective is the way ahead. Of all the empires to have straddled this globe, it is perhaps the Roman that is the most widely admired. Of course, the fact that those of our ancestors that weren't fed to the lions ended up hand-feeding grapes to lardy landowners as house slaves tends to get obscured in our rose-tinted recollection.
Regardless, joining the list of bounties bequeathed to us by Pax Romana, although somewhat belatedly, comes Praetorians, a nice little tactical RTS from the same Spanish developers who brought us the Commandos series. A game all the more timely given the unveiling of the fantastic-looking Rome: Total War from the makers of Medieval and Shogun, due out hopefully at the end of this year. The question is.
Or has the announcement of the latest Total War meant that Praetorians' reign will be a mighty short one? Only careful reading of the following four pages will tell. That or a quick look at the verdict box at the end. Praetorians, like Medieval before it, does away with traditional RTS resource gathering, and arrays your troops into permanently fixed formations. Which, in our book, is no bad thing. The odd mission campaign is like a whirlwind tour of the ancient known world.
Next up is Germany, home of many a ferocious barbarian tribe, and then on to the Middle East and North Africa before returning for a climactic showdown in Rome itself. There are three distinct forces represented in the game, the Romans, the Gauls and the Egyptians, and you get to command troops from each of them along the way.
The viewpoint in Praetorians is somewhere between isometric 2D and full 3D. You can raise or lower the angle of the camera which works as a basic, but somewhat throw-away zoom function, and the direction the camera faces is always fixed. For the most part, this works fine, as it prevents the confusion that a fully 3D engine can create. But on occasions, such as when you want to rotate and see where the ladders are on the other side of a wall, it can feel a little constricted.
Your troops are organised into units of anything between 16 and 40 or so men. You can divide a formation into two, combine two smaller ones, or balance the numbers between two of differing strength. Supporting these larger formations are a number of specialised units. In every mission you will have at least one commander, useful for recruiting new soldiers in villages as well as bestowing a combat bonus on nearby troops.
Physicians and druids are also on hand to heal the wounded, and scouts are there to keep an eye out for the enemy. And, lest we forget, a small variety of siege engines and primitive artillery such as catapults can be called upon.
But more on this later. As mentioned earlier, there is no resource gathering in Praetorians, which is not to say that there are no resources. In fact, almost every mission as well as multiplayer encounters and skirmish battles revolves around a number of villages.
Once a village is captured and garrisoned, you can use it to recruit new formations. While this recruitment reduces the population of the village, it slowly regenerates, in effect meaning each offers an inexhaustible amount of men. These troops function on one level as basic infantry. With a small amount of battlefield DIY, some of the number from a unit of auxiliaries or their Gaullic and Egyptian equivalents can be turned over to the construction of siege weapons, as well as defensive towers and bndges.
Terrain is all-important in Praetorians, for line of sight and for combat modifiers.
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