Tiberium sun 2.03 save files download






















You are only charged for the cost of the end pieces of the wall, not the connecting pieces. Also, walls can be sold but you will not receive money for sold sections. If there is an obstacle such as a unit or structure that appears between the sections during placement, the two sections will not connect. Warcraft 3 — Reign of Chaos patch 1. A basic, if slightly awkward, waypoint system has been added for movement. You set the waypoints and assign units to them, rather than being able to SHIFT-click waypoints on the fly.

You can set rally points for new units fresh from barracks and war factories. One disappointment is the omission of an option to wall your base in all at once; small blocks of wall can still only be built and placed one at a time. Also, when moving groups of troops, the default is that they won't attack enemies en route to their destination - you have to force that behaviour by CTRL-clicking the target location. If you're used to the more refined interfaces of Total Annihilation or Starcraft , the Tiberian Sun offering may seem a little stark.

Much has been made of the new dynamic lighting features. Enemy bases now have searchlights which look pretty enough but don't really seem to make that much of a difference to the gameplay. Ion storms and lightning spice things up a little, and are often used to fulfil plot functions as well. The terrain has rich, deep hues of colour and has more of a 3D feel to it - units can drive under bridges and the voxel-based vehicles tilt as they traverse slopes.

However, the 3D doesn't appear to affect the gameplay in terms of weapon or spotting range. The overall impression is of a rather cleaner and more modern looking Red Alert. The sound will also be all too familiar to players of the preceding games. The music is thankfully unobtrusive and the effects a little sparse.

The units talk back to you, but have a limited range of samples that quickly become tiresome. It certainly doesn't evoke the kind of immersion that TA managed so well. So what about those units? Some will be familiar to players of the previous games in the sequence. The basic infantry types make another appearance, along with the harvesters, artillery and so on with which you're probably familiar if you've played any of the Westwood strategy games.

The differences between the forces are maintained - GDI kit is mostly heavy armament, big tanks and the like while the Brotherhood get good infantry, stealth tanks and other subtle units as well as a selection of slightly politically-incorrect weapons of mass destruction. The basic units are retained from the earlier games; infantry has not seen many changes, and the smaller vehicles are similar.

But among the many new arrivals are various types of walkers that replace the smaller GDI tanks, rocketpack infantry and hover tanks. Helicopters also make a return, joined by a new helicopter bomber, highly effective in large groups. And the more sneaky players will be pleased to hear that engineers feature for both sides, and have gained the ability to repair bridges.

Both sides get some great 'exotic' i. GDI has the Mammoth Mk. Nod gets a cyborg commando with an awesome weapon, capable of decimating infantry, vehicles and buildings alike and making very short work of enemy bases. Nyerguds Posted August 7, Posted August 7, Tore Posted August 7, Another oddity with this mod: The mouse cursor is identical to the white mouse cursor i use in windows.

Tore Posted August 8, Posted August 8, None of the release versions of TS had their own mouse cursor. For some reason i am unable to start the NOD campaign. It says "Unable to read scenario! Tore Posted August 9, Posted August 9, Hmm, more bugs to fix. Posted November 23, Is it possible to copy those movies. If it is possible, which files should I copy? Tore Posted November 23, For the TS version in the downloads section, no. I hope you enjoy the new places and we will soon develop more content for them.

Posted by Banshee View News Source. Happy birthday to PPM! Sep 30, - Today, September 30th is PPM's 21st anniversary! It's that very old story where 21 years ago we started a Tiberian Sun mod that was never finished, and no one knows anymore where to download it, called PPM: Final Dawn. Note, however, that I still plan to finish this mod one day, in a long term. We usually celebrate our birthday with gifts.

Unfortunately, these gifts delay on most of the years. This year won't be different. It is my barbecue toasted computer that is awaiting a new motherboard to be resurrected. Once it returns, we'll bring some good surprises Yea, guys, I can't upload the new cake this time. I'll place the one from the last year temporarily and update this post once my computer returns. Update 1: My PC has been repaired and I've already implemented the first of the birthday gifts on the site.

It is not new content for those who browse the forums, however, quite useful for Red Alert 2 modders. The cake has been updated accordingly. The credits for today's cake goes to this site.

The Second Tiberium War 2. Update 2. Ship warfare is now available as well as many visual improvements, maps, and campaign chapter 3 making the game more polished that ever! So, you will be able to start new files knowing the most used sizes for buildings, infantry, cameos and animations and you will just select the unit you want and it fills with its dimensions.

Here's the results on searching in Tibsun. Posted by Banshee Comments 6. Welcome guest. Support Us. PPM Network. Community Links.



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