Blood 2 the chosen pc game download
Attributes define things like which weapons can be used, how fast the player can move and how much damage they can take. Each character also has a unique special ability suited to them. Attributes can be edited when the player chooses their character, but special abilities can't. Of the four CChosen', Caleb can be regarded as the vanilla-flavoured character: he's tough, quick, and can handle most of the weapons in the game.
Ophelia's the fastest, relying on stealth and unable to carry masses of armour or heavy weaponry. Gabriella is the heavy weapons dude - surely a first for a female character. Physically, she's the largest, can carry the weapons that make the loudest bang, and she moves like a hairy-arsed caterpillar on velcro. Finally we have Ishmael, the token Carchmage', who's reliant on dark magic and is as much use in a fist-fight as a Cadbury's Flake.
We want the player to be surprised and frightened, says Jay when asked about the new creatures that inhabit Blood 2. We're trying to keep quite a bit about the creatures under wraps. Readers may like to skip the next couple of paragraphs. What is known about the new atrocities is that there are two separate Cfactions'.
One is the Cabal, comprised of cultists, fanatics and zealots, and the other is what Jay terms the freaky stuff'. They are a horde of creatures, ranging from intelligent parasites and the victims they create, to pack hunters with extremely acute senses. Every creature is designed with a complex personality and goals.
Most of the creatures are hostile, but for different reasons and in different ways. The Shikari, for example, is an insectile carnivore that hunts its prey, but once it finds food it will leave the player alone - unless they feel their food source is threatened, that is. The gremlins are small, timid scavengers who only attack when the odds are very much in their favour.
The Cabal's fanatics are just that -fanatical. They will stop at nothing to kill you, and can even inject themselves with a combat drug via canisters on their back. Fanatics may also do suicide runs where they detonate bombs near you in order to take you and themselves out. Of the 20 or so enemy creatures that infest Blood II, the bone leech is one to look out for.
They're small, slimy and pretty pathetic Put a bone leech in contact with a human host and they'll reproduce and eventually turn them into an aoul drudge, a relatively slow, zombie-like creature whose aim is to find more human bodies to serve as hosts for more leeches. Any drudges that survive slowly evolve into drudge lords, and finally into drudge priests, the leeches eventually outgrowing the host and ending up looking like one of HR Giger's aliens wearing a human body like a kind of shell suit.
Charming thought, isn't it? It's not all bad news though. Thankfully there will be over 30 weapons with which to mutilate the foe. Every weapon from Blood, except the pitchfork, will make a literal or at least functional return, says Jay. The flare gun, voodoo doll, flamethrower, tesla cannon and napalm launcher are all in there. We've also added more conventional weapons, like the Beretta, a sub-machine gun and a sniper rifle; more magical weapons, like the Flayer; and more makeshift weapons, like the makeshift grenade launcher.
Ask the developers whether they want their game to be the next Quake 2 and they'll probably bark back that they would be content with it being the next Blood. In this genre, it's a case of the more the merrier. A lot of people say that there are too many 3D shooters coming out, but I disagree, says Jay.
Six months passed between Quake II and Unreal, and that isn't uncommon. Compared to other genres, very few 3D shooters come out in the average year, usually only about three or four. I love 3D action games, and I'm really looking forward to what's coming, especially Half-Life, which looks incredible, and Shogo. Yeah, I know we're making it, but that's how good it looks.
I think Blood II has a lot to offer that distinguishes it from other games on the market. The horror atmosphere alone is a big draw, but Blood II also offers other things: a highly interactive storyline with major characters and an identifiable villain; multiple playable characters; location-specific deaths and recoils; spectacularly over-the-top weapon effects; and lots of death and gore.
Also, Blood II promises to have the same high-speed multiplayer game that Blood had. The point is that it's unhelpful to just label a genre-specific game as a clone. A game is either good or bad or somewhere in between. Blood II, even now, is considered by many as an also-ran. But like the criticisms levelled at the first game, none of it will really matter.
It's got a promising new engine, and I for one look forward to the unholy second coming. At the very least it's going to be a bloody good laugh ahem. While We Patiently Await The Return of cigar-chewing '80s throwback Duke Nukem, another sequel is waiting in the wings, promising just as much schlock-horror action.
In many ways Monolith started a trend by developing a game around someone else's 3D engine. For Blood II Monolith have completely changed strategy and, in an effort to stand out from the crowd, created their own 3D engine.
The LithTech engine, as it is now known, is not only capable of generating pretty coloured lighting effects, but also promises to give you much more interaction with the in-game environment.
Until now we've only been able to smash windows and small bits of furniture, and spray walls with bullet holes. With the LithTech engine, however, each element within the environment will be able to take on different properties. Walls can be assigned specific properties and constructed from tone or wood, and consequently they will 'react' differently: spray machine-gun fire across a room and every round will sound distinct as it ricochets into corners or embeds itself into wooden doors.
As well as working on the technicalities. Monolith have also updated the story behind Blood II, bringing in new characters to join Caleb in the fight against The Cabal. It is now The Cabal has developed into a worldwide organisation whose sole aim is to bring about the next incarnation of Tchernobog. You choose one of the four characters and enter into a quest to stop The Cabal.
Of course, being an undead rotting corpse you are purely selfdriven by revenge and hatred. Many of the original weapons are destined to make a welcome return, including the infamous voodoo doll and flare gun.
As for new weapons, Monolith are being very cagey about the details, but they have revealed that there'll be new enemies to blow limbs off, and 'dynamic death scenes'. All the usual deathmatch options will be catered for, along with some quirky new ideas, but again Monolith are yet to reveal exactly what thay have planned.
What characterised Blood was its unashamed references to the great schlock-horror films of the '70s and '80s - zombies, rats, mad monks and dismembered hands. In many ways Blood was the game equivalent of Evil Dead- darkly funny, cheap and with a whole lotta blood. The sequel promises to take everything a stage further, and with a brand new engine at their fingertips, maybe this time Monolith will finally get the credit they deserve.
The religious sect has become a powerful corporation influencing political elites. Caleb returns as the cultists are preparing for the arrival of the dark ruler.. The protagonist also has bug spray, a black hole generator, a life sucker and 3 types of dynamite. In addition, Caleb uses a flashlight, a kind of flare gun, night vision goggles and binoculars.
He restores health with the help of first-aid kits and talismans. Other amulets add armor to him, increase the damage done to monsters, make the protagonist almost invulnerable or invisible.
The surroundings of the locations have changed, and the levels have increased in size. Here you need to research laboratories, subways, offices. But there are also hints of depressive dungeons and catacombs. In the sequel, the furniture became destructible.
The bullet marks do not disappear anywhere, and the shell casings also remain on the floor. There are more weapons, enemies, and levels than in the previous game. The level design, one of the highlights of Blood, is even better in this game: in the first episode alone, you will travel from a museum to a huge science facility, to dark city alleys, and finally to a futuristic flying machine.
Caleb's funny and witty one-liners are back, and the soundtrack is even better than in the original game. As in the first game, Blood 2 offers a lot secret passages and other pleasant surprises.
You can also choose not to control Caleb but some other protagonist who is among "the Chosen. But you will see the mini-movies and hints during the game only if you play as Caleb. The graphics are also much better and clearer drawn than Blood. Instead of blurry, dull palette, you see vivid environments brought to life in SVGA, with plenty of detail.
When all is said and done, though, the game itself doesn't feel as fun as Blood. Perhaps it is because a lot of so-campy-it's-funny elements have been replaced with a more ominous plot and more threatening monsters.
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